Platforming physics refers to the set of rules and mechanics that govern how characters move and interact with the environment in platform games, such as jumping, running, and falling. Hitboxes are invisible shapes attached to characters or objects that determine when collisions or interactions occur, such as landing on a platform or taking damage from an enemy. Together, they create the foundation for precise and responsive gameplay in platformers.
Platforming physics refers to the set of rules and mechanics that govern how characters move and interact with the environment in platform games, such as jumping, running, and falling. Hitboxes are invisible shapes attached to characters or objects that determine when collisions or interactions occur, such as landing on a platform or taking damage from an enemy. Together, they create the foundation for precise and responsive gameplay in platformers.
What are platforming physics?
Platforming physics are the rules that govern how characters move and interact with the environment—movement, gravity, jumping, landing, running, and how collisions are resolved.
What is a hitbox, and why is it invisible?
A hitbox is an invisible shape attached to a character or object that defines where collisions are detected (e.g., landing on a platform, taking damage). It’s invisible so designers can tune collisions without changing visuals.
What's the difference between hitboxes and hurtboxes?
A hitbox defines where an attack or collision can occur; a hurtbox defines where the character can take damage. When a hitbox overlaps a hurtbox, a hit is registered.
How do hitbox design and platforming physics affect retro gameplay?
Hitbox size and placement, along with gravity and movement rules, shape jump timing, landing precision, and enemy interactions. Good design makes classic platformers feel fair and predictable.